

Balloon Fight, thanks to a very simple programming change. It also has more precise controls compared to Vs. With the playing field limited to the size of the screen, there aren’t any potential blind spots to contend with. This was developed in part by HAL Labs, and programming the NES version was one of the late Satoru Iwata’s earliest cooperations with Nintendo. The home port was published shortly after the Vs. Piling on the threat is a giant fish that lurks in the water at the bottom, ready to gobble up any combatant that flies by close enough. As a fair gesture, each stage starts with the beaked opponents on the ground inflating their balloons, making them sitting ducks for the speedy player to even the odds. While downed enemies are not a threat for the time, leaving them to their devices gives them ample time to inflate a fresh balloon and rejoin the battle. Instead, they float down via parachutes and can be finished off for extra points after they reach solid ground. The normal balloon-flying opponents come in three palette-swapped forms, but unlike Joust they don’t turn into bonus point-garnering eggs to collect once bested. Two players can play at once, but they collide with each other, so without proper care “friendly fire” can make this more difficult than the single player mode. After completing three stages, you get a breather in form of a bonus round where you try to collect 20 balloons that drift from four pipes for added points. The stage layout changes after every round (12 unique sets on the NES before looping) to make for a suitable change of pace to the static repeating arena in Joust.

You bounce off when colliding with floating mounds of solid ground or your opponents’ bodies, which can send you hurdling into danger if you’re unlucky. Inertia plays a major role, as you need to build up lift and account for your momentum as you try to change altitude and direction. Both buttons function to flap and fly while you move around in the air with the joystick or pad, with the arena wrapping around at the left and right. Much like Joust, the game takes place in an enclosed arena with plenty of open air to dogfight your foes.
